Future 2 is making physics collision harm and fall harm much less deadly in Lightfall, its upcoming enlargement. As introduced in a latest blog update, physics collisions will now not imply immediate dying as soon as Lightfall releases, and fall harm can even be lowered in a mid-Season replace.
Whereas they might now not be deadly, collisions will nonetheless do some hefty harm, however because the dev crew explains, “will typically go away you at 1HP as a substitute of outright splattering you.” This may presumably be the identical with fall harm when it is nerfed later within the season.
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Now Enjoying: Future 2 Lightfall Weapons and Gear Official Trailer
The adjustment ought to turn out to be useful when navigating in Lightfall, with the brand new Strand subclass having a robust concentrate on grappling. Gameplay function lead Eric Smith mentioned in a latest interview that a lot of the brand new marketing campaign has been designed particularly across the new grapple. “There are sections of Lightfall the place we’re grappling to transferring objects, automobiles to type of pull ourselves across the surroundings,” he defined.
Future 2: Lightfall launches on February 28, bringing with it a brand new marketing campaign, the Strand subclass, and new Unique armor and weapons to pair with it.
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